/*
 *  Copyright (C) 2005-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#pragma once

#include "../../c-api/gui/controls/text_box.h"
#include "../Window.h"

#ifdef __cplusplus

namespace kodi
{
namespace gui
{
namespace controls
{

//============================================================================
/// @defgroup cpp_kodi_gui_windows_controls_CTextBox Control Text Box
/// @ingroup cpp_kodi_gui_windows_controls
/// @brief @cpp_class{ kodi::gui::controls::CTextBox }
/// **Used to show a multi-page piece of text**\n
/// The text box control can be used to display descriptions, help texts or
/// other larger texts.
///
/// It corresponds to the representation which is also to be seen on the
/// @ref CDialogTextViewer.
///
/// It has the header @ref TextBox.h "#include <kodi/gui/controls/TextBox.h>"
/// be included to enjoy it.
///
/// Here you find the needed skin part for a @ref Text_Box "textbox control".
///
/// @note The call of the control is only possible from the corresponding
/// window as its class and identification number is required.
///
class ATTRIBUTE_HIDDEN CTextBox : public CAddonGUIControlBase
{
public:
  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief Construct a new control.
  ///
  /// @param[in] window related window control class
  /// @param[in] controlId Used skin xml control id
  ///
  CTextBox(CWindow* window, int controlId) : CAddonGUIControlBase(window)
  {
    m_controlHandle = m_interface->kodi_gui->window->get_control_text_box(
        m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
    if (!m_controlHandle)
      kodi::Log(ADDON_LOG_FATAL,
                "kodi::gui::controls::CTextBox can't create control class from Kodi !!!");
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief Destructor.
  ///
  ~CTextBox() override = default;
  //--------------------------------------------------------------------------

  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief Set the control on window to visible.
  ///
  /// @param[in] visible If true visible, otherwise hidden
  ///
  void SetVisible(bool visible)
  {
    m_interface->kodi_gui->control_text_box->set_visible(m_interface->kodiBase, m_controlHandle,
                                                         visible);
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief To reset box an remove all the text.
  ///
  void Reset() { m_interface->kodi_gui->control_text_box->reset(m_controlHandle, m_controlHandle); }
  //--------------------------------------------------------------------------

  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief To set the text on box.
  ///
  /// @param[in] text Text to show
  ///
  void SetText(const std::string& text)
  {
    m_interface->kodi_gui->control_text_box->set_text(m_interface->kodiBase, m_controlHandle,
                                                      text.c_str());
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief Get the used text from control.
  ///
  /// @return Text shown
  ///
  std::string GetText() const
  {
    std::string text;
    char* ret =
        m_interface->kodi_gui->control_text_box->get_text(m_interface->kodiBase, m_controlHandle);
    if (ret != nullptr)
    {
      if (std::strlen(ret))
        text = ret;
      m_interface->free_string(m_interface->kodiBase, ret);
    }
    return text;
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief To scroll text on other position.
  ///
  /// @param[in] position The line position to scroll to
  ///
  void Scroll(unsigned int position)
  {
    m_interface->kodi_gui->control_text_box->scroll(m_interface->kodiBase, m_controlHandle,
                                                    position);
  }
  //--------------------------------------------------------------------------

  //==========================================================================
  /// @ingroup cpp_kodi_gui_windows_controls_CTextBox
  /// @brief To set automatic scrolling of textbox
  ///
  /// Specifies the timing  and conditions of  any autoscrolling  this textbox
  /// should have. Times are in milliseconds.  The content is delayed  for the
  /// given delay,  then scrolls at a rate of one line per time interval until
  /// the end.  If the repeat tag is present,  it then  delays for  the repeat
  /// time,  fades out over 1 second,  and repeats.  It does not wrap or reset
  /// to the top at the end of the scroll.
  ///
  /// @param[in] delay Content delay
  /// @param[in] time One line per time interval
  /// @param[in] repeat Delays with given time, fades out over 1 second, and
  ///                   repeats
  ///
  void SetAutoScrolling(int delay, int time, int repeat)
  {
    m_interface->kodi_gui->control_text_box->set_auto_scrolling(
        m_interface->kodiBase, m_controlHandle, delay, time, repeat);
  }
  //--------------------------------------------------------------------------
};

} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */

#endif /* __cplusplus */
